INDEX

PRINCIPLE FOR 3D CONVERSION

GRAPHICAL SHEMA FOR 3D CONVERSION

EXAMPLE CODE FOR PROGRAMMERS

3D MONITOR ( WITHOUT GLASSES )

DETECTION OF THIRD DIMENSION ON STANDART 2D MOVE

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GRAPHICAL SHEMA FOR 3D CONVERSION:

ZOOM

On sourceforge.net I have some open source project named 'voix' for voice recognition.

Second project is for conversion from 2D to 3D picture.

That is my investigation and my interesting in that part of technology was great. But my free life time was low.

Because here is my web pages, I will put some of that ideas here too.

Today, we have great tehnology for transmitting picture, but it is not how I would like that it will be.

In past it was great convertion from black/wite television to color television.

Television and moves in future will be converted from 2D to 3D.

For that results, I will put some principles here which I understand and how I see this.

It is simple principles but needs hard programers work for implementation, and new technology production in building monitor and TV device.

It need OLED, lasers and other technology stuff. Future will tell more...

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EXAMPLE CODE FOR PROGRAMMERS:

This is the principle of 3D:

1. Copy picture (one for left, and one for right eye) in Gimp or Photoshop: R1G1B1 and R2G2B2

( R is red color pixel, G is green pixel, B is blue pixel)

2a. Cut block on left picture, and move it left/right (1 to 10 pixels for controlling virtual depth)

2b. Cut block on right picture, and move it right/left (1 to 10 pixels)

(that part of picture go in/out of monitor, and less/more moving will be less/more depth)

3. Do some aproximation filling in gaps which arise because of that moving.

4. Mix with some program left and right picture in one 3D picture

5. You need R/GB glasses (or other colors) for view in 3D or other viewing system for two picture. Bino is linux 3D video player.

I am try few 2D picture convert in 3D and it works fine.

My 2Dto3D conversion work: 2Dto3D.zip (SourceForge.net) Based on Avisynth video coding!

This is my try for conversion 2D movie to 3D format with Avisynth coding. I use AvsP editor, and WindowsMediaClassic player (or VirtualDub for conversion). WinFF encoder has avs input too, but it has some problems with it, for now.

DLP projector on 120Hz is interesting for 3D, because DLP chip has built some 3D ready system(white sync flash on screen). This 'DLP-link' system don't need emitters for glasses. XpanD X102 glasses can use this system. ViewSonic PJD6211 is one of cheapest projector (example) which is 3D ready. Of course 3D need CPU power, and good graphics card. I test this code with read/cyan glasses only. It need lot of CPU power for real-time.

Just replace name for movie inside script, and start with avs ready player (WindowsMovieClassic) or with VirtualDub for conversion (if your CPU is not real-time). It is just experimental stuff, and I am more satisfied with this than with TriDef conversion or other which I try.

My code is based on two projects and thanks guys for they good work.

You need to find 3 dll library: mvtools2.dll, reform.dll and faudD.dll from other Avisynth and 3D projects.

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3D MONITOR ( WITHOUT GLASSES ):

ZOOM

1. Standard RGB monitor

2. Filter with vertical colored filter lines R/GB/R/GB... on some litle distance from pixels

3. Put mix of two picture with exact distance of lines

( R1/G2B2-G1B1/R2-R1/G2B2-G1B1/R2...)

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DETECTION OF THIRD DIMENSION ON STANDART 2D MOVE:

That monitor with colored lines will be good approach, but this technology must evolve. And in future it will.

For converting old 2D moves to 3D, can be use imperfection of lens, when move was record.

If picture was in focus, differences when two color change is less than when it is out of focus. This slur effect can help for reconstruction real 3D.

This can be software mesured, and with principle which are known for MPEG convertion, its convertion can be done.

World will someday maybe implement some of this technology.

If this thoughts on my web pages will do some little help, I will be glad.

Camera for 3D is well known:

Two camera on human eyes distance, one for left eye and other for right eye recording.

Reproducing is oposite: every recording must going to eyes with some technique (glass or withouth glass viewing).

This is well known principle.

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